In fact, of all four main games, it’s only House of Ashes that feels a little bit of a let down. Villains, enemy types, and locales from the four games are all present and correct, and there are easter eggs for major fans littered throughout the highly destructible environments.īoss encounters are included, and these are some of the highlights of Switchback VR, especially the battle relating to The Devil In Me. Going through each game in order, starting with Man of Medan, there are two stages per game, and one final level that’s wholly original. You’ve been in a train crash, you see, and are reliving moments and locations from that first season of The Dark Pictures Anthology. After introducing the concept of what’s actually going on here, you’re immediately going to be getting used to the haptic feedback of each individual gun, or how it feels to smash your head into a beam you didn’t dodge properly. Where even titles like Horizon Call of the Mountain didn’t quite show off the haptic feedback or eye-tracking to the full extent it was possible, Switchback VR is one of the best games to sit down and show people your shiny new hardware. But in the same way Astro’s Playroom was a showcase of the DualSense controller’s bells and whistles, Switchback VR does the same for PSVR2. Obviously thematically they couldn’t be much more different, one is a glorious celebration of platforming action, while the other is about scaring your pants right off. I don’t want to wax lyrical too much about PSVR2, as I’ve done that elsewhere, but the feature set means that Switchback VR is oddly reminiscent of Astro’s Playroom. After Until Dawn: Rush of Blood (which was decent) and The Inpatient (which wasn’t as good), Switchback VR is a strange greatest hits of The Dark Pictures Anthology season one, and like the VR Until Dawn experience, you’re back on a rollercoaster, but this time around the power of PlayStation VR2 is present, and it makes a huge difference. Switchback VR is Supermassive Games having a third swing at PlayStation VR.
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